Codie, Vociferous Codex (Extended Art) | Strixhaven: School of Mages (STX) #357 – Non-Foil

$2.20

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Codie, Vociferous Codex

STX, Strixhaven: School of Mages Nonfoil.


Legendary Artifact Creature — Construct.

You can’t cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

P/T: 1/4.

Specs

SKU: a9ad89b5-df19-53ce-943a-b4c8f6ad4ccf Set: Card: Availability:

Out of stock

Card Info

Card Name: Codie, Vociferous Codex {3}

Card Type: Legendary Artifact Creature — Construct

Card Text: You can’t cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.


Colour: Black, Green, Red, Blue, White.

Set Code: STX.

Set Name: Strixhaven: School of Mages.

Illustrated By: Daniel Ljunggren.

Number: 357.

Rarity: Rare.

Card Finish: Nonfoil.

Language: English.


Rulings:

2021-04-16
A permanent spell is an artifact, creature, enchantment, or planeswalker spell. You may still play lands and cast instant and sorcery spells. Other effects can still put permanents onto the battlefield.
2021-04-16
While you control Codie (as much as anyone can really “control” Codie), you may cast any face of a modal double-faced card that’s an instant or sorcery face, even if the other face is a permanent face.
2021-04-16
Codie’s activated ability is a mana ability. It can’t be countered or responded to, and you can activate it while casting a spell. If you do, that spell is “the next spell” you cast this turn.
2021-04-16
The delayed triggered ability created by Codie’s second ability will resolve before the spell that caused it to trigger. That ability will resolve even if the spell is countered or otherwise doesn’t resolve.
2021-04-16
You exile the cards face up. All players will be able to see them.
2021-04-16
The last card exiled is not cast immediately. You may cast it until the end of the current turn. If you do not cast it, that card will remain in exile.
2021-04-16
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
2021-04-16
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-04-16
The mana value of the spell that caused the ability to trigger is determined only by its mana cost, no matter what the total cost to cast the spell was.
2021-04-16
The types and mana value of a double-faced card in exile are determined by the characteristics of its front face. The mana value of a split card is the total mana value of both halves of the split card added together.
2021-04-16
If you exile your entire library without exiling an instant or sorcery card with a lesser mana value, you will randomize the exiled cards and they again become your library, ending the effect. You will not continue to exile and shuffle your library forever.


Legalities:

Alchemy – Legal | Brawl – Legal | Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Penny – Legal | Pioneer – Legal | Standard – Legal | Vintage – Legal |

Additional information

Artist

Daniel Ljunggren

Number

357

Colour Identity

B, G, R, U, W

Card Finish

Nonfoil

Card Type

Artifact, Creature

Subtypes

Construct

Converted Mana Cost

3

Promotional

No

Rarity

Rare

Card Frame

Extended Art

Reprint

1st Print

Card Abilities

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.