Countless Gears Renegade | Mystery Booster (MB1) #62 – Non-Foil

$0.40

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Countless Gears Renegade

MB1, Mystery Booster Nonfoil.


Creature — Dwarf Artificer.

Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

“Go forth and cause trouble, my little one!”

P/T: 2/2.

Specs

SKU: 75bd3146-c211-5114-b934-41b597c5ca2e Set: Card: Availability:

Out of stock

Card Info

Card Name: Countless Gears Renegade {1}{W}

Card Type: Creature — Dwarf Artificer

Card Text: Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

“Go forth and cause trouble, my little one!”


Colour: White.

Set Code: MB1.

Set Name: Mystery Booster.

Illustrated By: Dan Scott.

Number: 62.

Rarity: Common.

Card Finish: Nonfoil.

Language: English.


Rulings:

2017-02-09
Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.
2017-02-09
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
2017-02-09
Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2017-02-09
Tokens that leave the battlefield will satisfy a revolt ability.
2017-02-09
All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.


Legalities:

Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Dan Scott

Number

62

Colour Identity

W

Card Finish

Nonfoil

Card Type

Creature

Subtypes

Artificer, Dwarf

Converted Mana Cost

2

Promotional

No

Rarity

Common

Card Frame

Standard

Reprint

Reprint

Card Abilities

Revolt

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.