Covert Technician | Kamigawa: Neon Dynasty (NEO) #332 – Foil

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Covert Technician

NEO, Kamigawa: Neon Dynasty Foil.


Artifact Creature — Human Ninja.

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.

P/T: 2/4.

Specs

SKU: 79896d82-8e2a-5b75-aad2-5f5da70b6d33-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Covert Technician {2}{U}

Card Type: Artifact Creature — Human Ninja

Card Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.


Colour: Blue.

Set Code: NEO.

Set Name: Kamigawa: Neon Dynasty.

Illustrated By: Daisuke Izuka.

Number: 332.

Rarity: Uncommon.

Card Finish: Foil.

Language: English.


Rulings:

2022-02-18
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
2022-02-18
As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all.
2022-02-18
The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature’s controller chooses which player or planeswalker it’s attacking.
2022-02-18
Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
2022-02-18
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won’t deal combat damage.
2022-02-18
If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
2022-02-18
Puff of smoke not included.


Legalities:

Alchemy – Legal | Brawl – Legal | Commander – Legal | Duel – Legal | Explorer – Legal | Future – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Paupercommander – Restricted | Penny – Legal | Pioneer – Legal | Standard – Legal | Vintage – Legal |

Additional information

Artist

Daisuke Izuka

Number

332

Colour Identity

U

Card Finish

Foil

Card Type

Artifact, Creature

Subtypes

Human, Ninja

Converted Mana Cost

3

Promotional

No

Rarity

Uncommon

Card Frame

Showcase

Reprint

1st Print

Card Abilities

Ninjutsu

Reserved

No

Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.