Craven Hulk | Kaldheim (KHM) #127 – Foil



Craven Hulk

KHM, Kaldheim Foil.

Creature — Giant Coward.

Craven Hulk can’t block alone.

Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.

P/T: 4/4.


SKU: 7967c0f7-bacc-58dc-b549-0c81c1507cfc-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Craven Hulk {3}{R}

Card Type: Creature — Giant Coward

Card Text: Craven Hulk can’t block alone.

Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.

Colour: Red.

Set Code: KHM.

Set Name: Kaldheim.

Illustrated By: Nicholas Gregory.

Number: 127.

Rarity: Common.

Card Finish: Foil.

Language: English.


Although Craven Hulk can’t be the only creature you declare as a blocking creature, it can be the only creature that blocks any given attacking creature. Other blocking creatures don’t have to block the same creature Craven Hulk does.
If you control more than one Craven Hulk, they can all block together, even if no other creatures block.
Once Craven Hulk has been declared as a blocking creature, it will remain in combat even if all other blockers leave the battlefield or are otherwise removed from combat.
If an effect says that Craven Hulk blocks “if able,” and you control at least one other creature that is able to block, you must block with Craven Hulk and at least one other creature.


Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information


Nicholas Gregory



Colour Identity


Card Finish


Card Type



Coward, Giant

Converted Mana Cost






Card Frame



1st Print

Card Abilities



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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

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Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.


Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.