Delay | Time Spiral Remastered (TSR) #61 – Foil

$8.80

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Delay

TSR, Time Spiral Remastered Foil.


Instant.

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner’s upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it’s a creature, it has haste.)

Specs

SKU: 7613c3d3-6972-579a-a332-d8e4874dd229-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Delay {1}{U}

Card Type: Instant

Card Text: Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner’s upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it’s a creature, it has haste.)


Colour: Blue.

Set Code: TSR.

Set Name: Time Spiral Remastered.

Illustrated By: Svetlin Velinov.

Number: 61.

Rarity: Uncommon.

Card Finish: Foil.

Language: English.


Rulings:

2021-03-19
When the last time counter is removed from the exiled card, it’s cast as a completely new spell. Modes and targets are chosen again. If the spell has any mandatory additional costs, they must be paid again. If they can’t be, the spell can’t be cast and stays exiled.
2021-03-19
If the target spell was cast with flashback, Delay’s effect will exile it, not the flashback effect. The card will get time counters and gain suspend (if it didn’t already have suspend).
2021-03-19
If the target spell is face down, it’ll be exiled face up. It can’t be cast face down when casting it without paying its mana cost.
2021-06-18
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
2021-06-18
You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
2021-06-18
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
2021-06-18
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
2021-06-18
Cards exiled with suspend are exiled face up.
2021-06-18
Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
2021-06-18
If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
2021-06-18
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
2021-06-18
If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18
As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
2021-06-18
If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18
If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Modern – Legal | Penny – Legal | Vintage – Legal |

Additional information

Artist

Svetlin Velinov

Number

61

Colour Identity

U

Card Finish

Foil

Card Type

Instant

Subtypes
Converted Mana Cost

2

Promotional

No

Rarity

Uncommon

Card Frame

Standard

Reprint

Reprint

Card Abilities
Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.