Extus, Oriq Overlord // Awaken the Blood Avatar | Strixhaven: School of Mages (STX) #149 – Non-Foil

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Extus, Oriq Overlord // Awaken the Blood Avatar

STX, Strixhaven: School of Mages Nonfoil.


Legendary Creature — Human Warlock.

Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

“Join me for the dawn of a new age.”

P/T: 2/4.

Specs

SKU: c3881b6c-fe9c-5fbf-bfcf-136795dd0e3c Set: Card: Availability:

Out of stock

Card Info

Card Name: Extus, Oriq Overlord // Awaken the Blood Avatar {1}{W}{B}{B}

Card Type: Legendary Creature — Human Warlock

Card Text: Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

“Join me for the dawn of a new age.”


Colour: Black, Red, White.

Set Code: STX.

Set Name: Strixhaven: School of Mages.

Illustrated By: Chase Stone.

Number: 149.

Rarity: Mythic.

Card Finish: Nonfoil.

Language: English.


Rulings:

2021-04-16
Returning a nonlegendary creature card is not optional. If there is at least one in your graveyard, you must target it with the magecraft ability.
2021-04-16
Awaken the Blood Avatar’s first ability can’t reduce its cost below {B}{R}. However, you can sacrifice any number of creatures, even if they won’t reduce its cost any further.
2021-04-16
Include any additional costs to cast Awaken the Blood Avatar before applying its own cost reduction. For example, if Extus is your commander, and an additional cost of {6} applies from the “commander tax,” you may cast Awaken the Blood Avatar by sacrificing four creatures and paying {4}{B}{R}.
2021-04-16
As Awaken the Blood Avatar resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
2021-04-16
The Blood Avatar will be awakened even if no player has creatures to sacrifice when it resolves.
2021-04-16
Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
2021-04-16
For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.
2021-04-16
If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
2021-04-16
If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
2021-04-16
Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.


Legalities:

Alchemy – Legal | Brawl – Legal | Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pioneer – Legal | Standard – Legal | Vintage – Legal |

Additional information

Artist

Chase Stone

Number

149

Colour Identity

B, R, W

Card Finish

Nonfoil

Card Type

Creature

Subtypes

Human, Warlock

Converted Mana Cost

4

Promotional

No

Rarity

Mythic

Card Frame

Standard

Reprint

1st Print

Card Abilities

Double strike, Magecraft

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.