Fates’ Reversal | Adventures in the Forgotten Realms (AFR) #102 – Foil



Fates’ Reversal

AFR, Adventures in the Forgotten Realms Foil.


Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

A doom denied—or, perhaps, delayed.


SKU: 75b004de-ff34-53e7-84d4-33b85e85cf5b-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Fates’ Reversal {1}{B}

Card Type: Sorcery

Card Text: Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

A doom denied—or, perhaps, delayed.

Colour: Black.

Set Code: AFR.

Set Name: Adventures in the Forgotten Realms.

Illustrated By: Alix Branwyn.

Number: 102.

Rarity: Common.

Card Finish: Foil.

Language: English.


To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren’t currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Moving into a dungeon room will cause its room ability to trigger.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
A player may only have one dungeon in the command zone at a time.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Dungeon cards are not part of a player’s deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Dungeons are removed from the game as a state-based action.
If you somehow venture into the dungeon while a room’s ability is on the stack, you will continue on in the dungeon. If you’re already in the last room, complete that dungeon and start a new one.
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.


Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Pioneer – Legal | Vintage – Legal |

Additional information


Alix Branwyn



Colour Identity


Card Finish


Card Type


Converted Mana Cost






Card Frame



1st Print

Card Abilities

Venture into the dungeon




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Card Quality Information

Near Mint

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