Fellwar Stone | Pro Tour Collector Set (PTC) #mj319 – Non-Foil

$2.20

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Fellwar Stone

PTC, Pro Tour Collector Set Nonfoil.


Artifact.

{T}: Add one mana of any color that a land an opponent controls could produce.

“What do you have that I cannot obtain?”
—Mairsil, called the Pretender

Specs

SKU: 751bb1e6-aa3e-5d4e-bd9d-ddf7550ab82b Set: Card: Availability:

Out of stock

Card Info

Card Name: Fellwar Stone {2}

Card Type: Artifact

Card Text: {T}: Add one mana of any color that a land an opponent controls could produce.

“What do you have that I cannot obtain?”
—Mairsil, called the Pretender


Colour: .

Set Code: PTC.

Set Name: Pro Tour Collector Set.

Illustrated By: Quinton Hoover.

Number: mj319.

Rarity: Uncommon.

Card Finish: Nonfoil.

Language: English.


Rulings:

2004-10-04
This works even if the opponent’s lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.
2004-10-04
The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.
2004-10-04
It only produces one mana even if the land can produce more than one.
2009-10-01
The colors of mana are white, blue, black, red, and green. Fellwar Stone can’t be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
2009-10-01
Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn’t check their costs. For example, Vivid Crag has the ability “{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.” If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped.
2009-10-01
When determining what colors of mana your opponents’ lands could produce, take into account any applicable replacement effects that would apply to those lands’ mana abilities (such as Contamination’s effect, for example). If there is more than one, consider them in any possible order.
2009-10-01
Fellwar Stone doesn’t care about any restrictions or riders your opponents’ lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Modern – Legal | Oldschool – Legal | Pauper – Legal | Paupercommander – Legal | Premodern – Legal | Vintage – Legal |

Additional information

Artist

Quinton Hoover

Number

mj319

Colour Identity
Card Finish

Nonfoil

Card Type

Artifact

Subtypes
Converted Mana Cost

2

Promotional

No

Rarity

Uncommon

Card Frame

Standard

Reprint

Reprint

Card Abilities
Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.