God-Eternal Bontu | War of the Spark (WAR) #92 – Foil

$6.60

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God-Eternal Bontu

WAR, War of the Spark Foil.


Legendary Creature — Zombie God.

Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

P/T: 5/6.

Specs

SKU: 7877d2ca-9220-5e0d-840e-68c6b5975b52-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: God-Eternal Bontu {3}{B}{B}

Card Type: Legendary Creature — Zombie God

Card Text: Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.


Colour: Black.

Set Code: WAR.

Set Name: War of the Spark.

Illustrated By: Lius Lasahido.

Number: 92.

Rarity: Mythic.

Card Finish: Foil.

Language: English.


Rulings:

2019-05-03
As Bontu’s first triggered ability resolves, you may choose to sacrifice zero other permanents.
2019-05-03
If any abilities trigger as you sacrifice other permanents, those abilities won’t be put onto the stack until after you’ve drawn cards.
2019-05-03
If a second God-Eternal Bontu enters the battlefield under your control, you’ll put one into your graveyard before you can sacrifice anything to the new Bontu’s triggered ability.
2019-05-03
If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
2019-05-03
If the God’s owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
2019-05-03
If you control another player’s God when it dies, you decide whether to put that card into its owner’s library.
2019-05-03
If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God’s ability may return that card its owner’s library first. If it does, the effect that exiled it won’t return it later.
2019-05-03
In a multiplayer game, if you put another player’s God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won’t resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player’s God that you put onto the battlefield is destroyed, it remains in its owner’s graveyard.
2019-05-03
If one of these Gods would die and it’s your commander in the Commander variant, you may put it into the command zone instead. If you save your commander this way, it doesn’t die and you won’t put it into your library. The same is true if it would be exiled.


Legalities:

Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Lius Lasahido

Number

92

Colour Identity

B

Card Finish

Foil

Card Type

Creature

Subtypes

God, Zombie

Converted Mana Cost

5

Promotional

No

Rarity

Mythic

Card Frame

Standard

Reprint

1st Print

Card Abilities

Menace

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.