Guardian Naga // Banishing Coils | Commander Legends: Battle for Baldur’s Gate (CLB) #23 – Nonfoil

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Guardian Naga // Banishing Coils

CLB, Commander Legends: Battle for Baldur’s Gate Nonfoil.


Creature — Naga.

Vigilance
As long as it’s your turn, prevent all damage that would be dealt to Guardian Naga.

P/T: 5/6.

Specs

SKU: 79cfe8ae-2f9c-566e-b1a4-a6374d0cbca4 Set: Card: Availability:

Out of stock

Card Info

Card Name: Guardian Naga // Banishing Coils {5}{W}{W}

Card Type: Creature — Naga

Card Text: Vigilance
As long as it’s your turn, prevent all damage that would be dealt to Guardian Naga.


Colour: White.

Set Code: CLB.

Set Name: Commander Legends: Battle for Baldur’s Gate.

Illustrated By: Tom Babbey.

Number: 23.

Rarity: Common.

Card Finish: Nonfoil.

Language: English.


Rulings:

2022-06-10
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
2022-06-10
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.


Legalities:

Alchemy – Legal | Commander – Legal | Duel – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Pauper – Legal | Paupercommander – Legal | Vintage – Legal |

Additional information

Artist

Tom Babbey

Number

23

Colour Identity

W

Card Finish

Nonfoil

Card Type

Creature

Subtypes

Naga

Converted Mana Cost

7

Promotional

No

Rarity

Common

Card Frame

Standard

Reprint

1st Print

Card Abilities

Vigilance

Reserved

No

Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.