Light of the Legion | Guilds of Ravnica Promos (PGRN) #19s (Prerelease) – Foil



Light of the Legion

PGRN, Guilds of Ravnica Promos Foil.

Creature — Angel.

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

P/T: 5/5.


SKU: 792103d9-00f4-5751-8d52-1b91e8d53b94-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Light of the Legion {4}{W}{W}

Card Type: Creature — Angel

Card Text: Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

Colour: White.

Set Code: PGRN.

Set Name: Guilds of Ravnica Promos.

Illustrated By: Alex Konstad.

Number: 19s.

Rarity: Rare.

Card Finish: Foil.

Language: English.

Promotional: Prerelease Promo.


If another white creature you control is dealt lethal damage at the same time as Light of the Legion, they’re destroyed at the same time. That creature won’t receive a counter from Light of the Legion’s ability in time to save it.
Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.


Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information


Alex Konstad



Colour Identity


Card Finish


Card Type




Converted Mana Cost



datestamped, prerelease, setpromo



Card Frame




Card Abilities

Flying, Mentor




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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.


Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.