Malevolent Hermit // Benevolent Geist | Innistrad: Midnight Hunt Promos (PMID) #61s (Prerelease Promo) – Foil

$5.50

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Malevolent Hermit // Benevolent Geist

Side A: Malevolent Hermit .

Card Type: Creature — Human Wizard.

{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.).

P/T: 2/1.

Side B: Benevolent Geist .

Card Type: Creature — Spirit Wizard.

Flying
Noncreature spells you control can’t be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead..

All his old grudges suddenly seemed laughably petty. So he laughed.

P/T: 2/2

Specs

SKU: 7934105b-e0e5-5b88-9d67-e62e3a5f419f-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Malevolent Hermit // Benevolent Geist {1}{U}.

Side A: Malevolent Hermit {1}{U}.

Card Type: Creature — Human Wizard.

Card Text: {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

Power/Toughness: 2/1.

Side B:Benevolent Geist .

Card Type: Creature — Spirit Wizard.

Card Text: Flying
Noncreature spells you control can’t be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

All his old grudges suddenly seemed laughably petty. So he laughed.

Power/Toughness: 2/2


Colour(s): Blue.

Set Code: PMID.

Set Name: Innistrad: Midnight Hunt Promos.

Illustrated By: Daarken.

Number: 61s.

Rarity: Rare.

Card Finish: Foil.

Language: English.

Promotional: Prerelease Promo.


Rulings:

2021-09-24
Disturb is found only on the front faces of some double-faced cards.
2021-09-24
“Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.”
2021-09-24
When you cast a spell using a card’s disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
2021-09-24
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)
2021-09-24
A spell cast this way enters the battlefield with its back face up.
2021-09-24
If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that’s a copy of the card’s back face, even though it isn’t itself a double-faced card.
2021-09-24
The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.


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Legalities:

Alchemy – Legal | Brawl – Legal | Commander – Legal | Duel – Legal | Explorer – Legal | Future – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pioneer – Legal | Standard – Legal | Vintage – Legal |

Array

Additional information

Artist

Daarken

Number

61s

Colour Identity

U

Card Finish

Foil

Card Type

Creature

Subtypes

Human, Wizard

Converted Mana Cost

2

Promotional

datestamped, prerelease

Rarity

Rare

Card Frame

Standard

Reprint

Reprint

Card Abilities

Disturb, Transform

Reserved

No

Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.