Master of Cruelties | Double Masters 2022 (2X2) #251 – Foil

$6.60

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Master of Cruelties

2X2, Double Masters 2022 Foil.


Creature — Demon.

First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn’t blocked, that player’s life total becomes 1. Master of Cruelties assigns no combat damage this combat.

P/T: 1/4.

Specs

SKU: 78f3c2c9-9c74-5214-b12c-ffd43c9cc488-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Master of Cruelties {3}{B}{R}

Card Type: Creature — Demon

Card Text: First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn’t blocked, that player’s life total becomes 1. Master of Cruelties assigns no combat damage this combat.


Colour: Black, Red.

Set Code: 2X2.

Set Name: Double Masters 2022.

Illustrated By: Chase Stone.

Number: 251.

Rarity: Mythic.

Card Finish: Foil.

Language: English.


Rulings:

2013-04-15
Master of Cruelties’s last ability won’t trigger if it attacks a planeswalker.
2013-04-15
An ability that triggers when something “attacks and isn’t blocked” triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
2013-04-15
Master of Cruelties isn’t forced to attack, but if it does, it must do so alone. If you control another creature with an ability that says it must attack if able, that creature must attack and Master of Cruelties won’t be able to.
2013-04-15
If Master of Cruelties attacks alone, another creature entering the battlefield attacking will have no effect on it. Master of Cruelties continues to be an attacking creature. The other attacking creature will assign combat damage normally, regardless of whether Master of Cruelties’s last ability triggers.
2013-04-15
For a player’s life total to become 1, what actually happens is that the player loses (or in some rare cases, gains) the appropriate amount of life. For example, if the player’s life total is 4 when the last ability resolves, it will cause that player to lose 3 life. Other effects that interact with life loss (or gain) will interact with this effect accordingly.
2013-04-15
Assigning no combat damage isn’t the same as preventing that damage. Effects that make damage unpreventable will have no effect if no combat damage can be assigned.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Modern – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Chase Stone

Number

251

Colour Identity

B, R

Card Finish

Foil

Card Type

Creature

Subtypes

Demon

Converted Mana Cost

5

Promotional

No

Rarity

Mythic

Card Frame

Standard

Reprint

Reprint

Card Abilities

Deathtouch, First strike

Reserved

No

Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.