New Horizons | Jumpstart (JMP) #414 – Non-Foil

$0.40

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New Horizons

JMP, Jumpstart Nonfoil.


Enchantment — Aura.

Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of any one color.”

Specs

SKU: 7695e2ba-5879-5e06-8604-c2d08b952d8b Set: Card: Availability:

Out of stock

Card Info

Card Name: New Horizons {2}{G}

Card Type: Enchantment — Aura

Card Text: Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of any one color.”


Colour: Green.

Set Code: JMP.

Set Name: Jumpstart.

Illustrated By: Noah Bradley.

Number: 414.

Rarity: Common.

Card Finish: Nonfoil.

Language: English.


Rulings:

2019-05-03
You can cast New Horizons even if you control no creatures.
2019-05-03
If the land this Aura would enchant is an illegal target by the time New Horizons resolves, the entire spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger.


Legalities:

Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Noah Bradley

Number

414

Colour Identity

G

Card Finish

Nonfoil

Card Type

Enchantment

Subtypes

Aura

Converted Mana Cost

3

Promotional

No

Rarity

Common

Card Frame

Standard

Reprint

Reprint

Card Abilities

Enchant

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.