Pyromancer’s Goggles | Commander 2021 (C21) #259 – Non-Foil

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Pyromancer’s Goggles

C21, Commander 2021 Nonfoil.


Legendary Artifact.

{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

“I hope to meet Jaya Ballard someday. I think we’d get along.”
—Chandra Nalaar

Specs

SKU: 5724262a-7a64-51b9-a443-bd3b0d177804 Set: Card: Availability:

Out of stock

Card Info

Card Name: Pyromancer’s Goggles {5}

Card Type: Legendary Artifact

Card Text: {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

“I hope to meet Jaya Ballard someday. I think we’d get along.”
—Chandra Nalaar


Colour: Red.

Set Code: C21.

Set Name: Commander 2021.

Illustrated By: James Paick.

Number: 259.

Rarity: Mythic.

Card Finish: Nonfoil.

Language: English.

EDH Rec Rank: 1555.


Rulings:

2015-06-22
The mana produced by Pyromancer’s Goggles can be spent on anything, not just a red instant or sorcery spell.
2015-06-22
Any red instant or sorcery spell you spend the mana on will be copied, not just one that requires targets.
2015-06-22
The delayed triggered ability will trigger whether Pyromancer’s Goggles is still on the battlefield or not.
2015-06-22
If more than one red mana produced by a Pyromancer’s Goggles is spent to cast a single red instant or sorcery spell, the delayed triggered ability associated with each mana spent will trigger. That many copies will be created. It doesn’t matter if this red mana was produced by one Pyromancer’s Goggles or by multiple Pyromancer’s Goggles.
2015-06-22
If a copy is created, you control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
2015-06-22
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
2015-06-22
If the copied spell is modal (that is, it says “Choose one –” or the like), the copy will have the same mode. You can’t choose a different one.
2015-06-22
If the copied spell has an X whose value was determined as it was cast, the copy has the same value of X.
2015-06-22
You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you sacrifice a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.
2015-06-22
If the copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if the copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Modern – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

James Paick

Number

259

Colour Identity

R

Card Finish

Nonfoil

Card Type

Artifact

Subtypes
Converted Mana Cost

5

Promotional

No

Rarity

Mythic

Card Frame

Standard

Reprint

Reprint

Card Abilities

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.