Riku of Two Reflections | Commander 2011 (CMD) #220 – Non-Foil

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Riku of Two Reflections

CMD, Commander 2011 Nonfoil.


Legendary Creature — Human Wizard.

Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that’s a copy of that creature.

P/T: 2/2.

Specs

SKU: 7623b546-7864-5754-a203-474a64ed3ab0 Set: Card: Availability:

Out of stock

Card Info

Card Name: Riku of Two Reflections {2}{G}{U}{R}

Card Type: Legendary Creature — Human Wizard

Card Text: Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that’s a copy of that creature.


Colour: Green, Red, Blue.

Set Code: CMD.

Set Name: Commander 2011.

Illustrated By: Izzy.

Number: 220.

Rarity: Mythic.

Card Finish: Nonfoil.

Language: English.


Rulings:

2011-09-22
Each time the first ability triggers, you can pay {U}{R} only one time to get one copy of the spell. Each time the second ability triggers, you can pay {G}{U} only one time to get one token.
2011-09-22
If the spell that caused Riku’s first ability to trigger has left the stack by the time the ability resolves, you can still pay {U}{R}. If you do, you’ll copy the spell as it last existed on the stack.
2011-09-22
Riku’s first ability triggers whenever you cast any instant or sorcery spell, regardless of whether that spell has targets.
2011-09-22
If the copied spell has {X} in its mana cost, the value of X is copied.
2011-09-22
If the copied spell is modal (that is, it says “Choose one —” or the like), the copy has the same mode as the original spell. You can’t choose a different one.
2011-09-22
You can’t pay any additional costs for the copy. However, effects based on any additional costs paid for the original spell are copied as though those same costs were paid for the copy. Notably, if the original spell was kicked (or kicked a certain number of times), the copy will also be kicked (or kicked that many times).
2011-09-22
If the creature that caused Riku’s second ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {G}{U}. If you do, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of that creature as it last existed on the battlefield.
2011-09-22
As the token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it.
2011-09-22
The copiable values of the token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying.
2011-09-22
If the creature had {X} in its mana cost, X must be 0. Note this is different from an {X} found in the mana cost of a copied spell.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Penny – Legal | Vintage – Legal |

Additional information

Artist

Izzy

Number

220

Colour Identity

G, R, U

Card Finish

Nonfoil

Card Type

Creature

Subtypes

Human, Wizard

Converted Mana Cost

5

Promotional

No

Rarity

Mythic

Card Frame

Standard

Reprint

1st Print

Card Abilities
Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.