Riparian Tiger | Mystery Booster (MB1) #1314 – Non-Foil

$0.40

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Riparian Tiger

MB1, Mystery Booster Nonfoil.


Creature — Cat.

Trample
When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.

P/T: 4/4.

Specs

SKU: 7680a8fa-8864-519a-b6d1-998f2b0b8871 Set: Card: Availability:

Out of stock

Card Info

Card Name: Riparian Tiger {3}{G}{G}

Card Type: Creature — Cat

Card Text: Trample
When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.


Colour: Green.

Set Code: MB1.

Set Name: Mystery Booster.

Illustrated By: Igor Kieryluk.

Number: 1314.

Rarity: Common.

Card Finish: Nonfoil.

Language: English.


Rulings:

2017-02-09
{E} is the energy symbol. It represents one energy counter.
2017-02-09
Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09
Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2017-02-09
You can’t pay more energy counters than you have.
2017-02-09
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.


Legalities:

Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Igor Kieryluk

Number

1314

Colour Identity

G

Card Finish

Nonfoil

Card Type

Creature

Subtypes

Cat

Converted Mana Cost

5

Promotional

No

Rarity

Common

Card Frame

Standard

Reprint

Reprint

Card Abilities

Trample

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.