Scion of Stygia | Adventures in the Forgotten Realms (AFR) #70 – Foil

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Scion of Stygia

AFR, Adventures in the Forgotten Realms Foil.


Creature — Tiefling Shaman.

Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn’t untap during its controller’s next untap step.

P/T: 2/1.

Specs

SKU: 79677dd7-db55-5b2d-a1a1-7778ec1df2e8-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Scion of Stygia {2}{U}

Card Type: Creature — Tiefling Shaman

Card Text: Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn’t untap during its controller’s next untap step.


Colour: Blue.

Set Code: AFR.

Set Name: Adventures in the Forgotten Realms.

Illustrated By: Cristi Balanescu.

Number: 70.

Rarity: Common.

Card Finish: Foil.

Language: English.


Rulings:

2021-07-23
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23
An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23
Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
2021-07-23
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.


Legalities:

Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Cristi Balanescu

Number

70

Colour Identity

U

Card Finish

Foil

Card Type

Creature

Subtypes

Shaman, Tiefling

Converted Mana Cost

3

Promotional

No

Rarity

Common

Card Frame

Standard

Reprint

1st Print

Card Abilities

Flash

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.