Scute Swarm | Zendikar Rising (ZNR) #203 – Foil

$6.60

-
+

Scute Swarm

ZNR, Zendikar Rising Foil.


Creature — Insect.

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.

“Survival rule 782: There are *always* more scute bugs.”
—Zurdi, goblin shortcutter

P/T: 1/1.

Specs

SKU: 7930cea5-8e5a-521d-92ad-0ac5e89b604c-foil Set: Card: Availability:

Out of stock

Card Info

Card Name: Scute Swarm {2}{G}

Card Type: Creature — Insect

Card Text: Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.

“Survival rule 782: There are *always* more scute bugs.”
—Zurdi, goblin shortcutter


Colour: Green.

Set Code: ZNR.

Set Name: Zendikar Rising.

Illustrated By: Alex Konstad.

Number: 203.

Rarity: Rare.

Card Finish: Foil.

Language: English.


Rulings:

2020-09-25
The token copy will have Scute Swarm’s ability. It will also be able to create copies of itself.
2020-09-25
The token copy won’t copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm’s power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
2020-09-25
If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm’s copiable values from when it was last on the battlefield.
2020-09-25
A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2020-09-25
A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land.
2020-09-25
Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.


Legalities:

Commander – Legal | Duel – Legal | Explorer – Legal | Gladiator – Legal | Historic – Legal | Historicbrawl – Legal | Legacy – Legal | Modern – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Alex Konstad

Number

203

Colour Identity

G

Card Finish

Foil

Card Type

Creature

Subtypes

Insect

Converted Mana Cost

3

Promotional

No

Rarity

Rare

Card Frame

Standard

Reprint

1st Print

Card Abilities

Landfall

Reserved

No

Reviews

There are no reviews yet.

Be the first to review “Scute Swarm | Zendikar Rising (ZNR) #203 – Foil”

Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.