Syndicate Enforcer | Gatecrash (GTC) #80 – Non-Foil

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Syndicate Enforcer

GTC, Gatecrash Nonfoil.


Creature — Human Rogue.

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Even the darkest corners of Ravnica still lie in the shadow of the Church.

P/T: 3/2.

Specs

SKU: 77aebac0-58c8-5379-a89f-602d0856e044 Set: Card: Availability:

Out of stock

Card Info

Card Name: Syndicate Enforcer {3}{B}

Card Type: Creature — Human Rogue

Card Text: Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Even the darkest corners of Ravnica still lie in the shadow of the Church.


Colour: Black.

Set Code: GTC.

Set Name: Gatecrash.

Illustrated By: Steven Belledin.

Number: 80.

Rarity: Common.

Card Finish: Nonfoil.

Language: English.


Rulings:

2013-04-15
You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.
2013-04-15
The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent’s life total can’t change (perhaps because that player controls Platinum Emperion), you won’t gain any life.
2013-04-15
The extort ability doesn’t target any player.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Modern – Legal | Pauper – Legal | Paupercommander – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Steven Belledin

Number

80

Colour Identity

B

Card Finish

Nonfoil

Card Type

Creature

Subtypes

Human, Rogue

Converted Mana Cost

4

Promotional

No

Rarity

Common

Card Frame

Standard

Reprint

1st Print

Card Abilities

Extort

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.