Teleportal | Return to Ravnica (RTR) #202 – Non-Foil

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Teleportal

RTR, Return to Ravnica Nonfoil.


Sorcery.

Target creature you control gets +1/+0 until end of turn and can’t be blocked this turn.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Specs

SKU: 75474a07-64de-52c2-ba8c-27e26d74d565 Set: Card: Availability:

Out of stock

Card Info

Card Name: Teleportal {U}{R}

Card Type: Sorcery

Card Text: Target creature you control gets +1/+0 until end of turn and can’t be blocked this turn.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)


Colour: Red, Blue.

Set Code: RTR.

Set Name: Return to Ravnica.

Illustrated By: Scott M. Fischer.

Number: 202.

Rarity: Uncommon.

Card Finish: Nonfoil.

Language: English.


Rulings:

2013-04-15
Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
2013-04-15
Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.
2013-04-15
Overload doesn’t change when you can cast the spell.
2013-04-15
If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.
2013-04-15
Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
2013-04-15
If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.
2013-04-15
Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.
2017-03-14
The set of creatures that gets +1/+0 from an overloaded Teleportal is determined as the spell resolves. Creatures you begin to control later in the turn won’t get +1/+0. However, because the second part of Teleportal’s effect doesn’t change the characteristics of any permanents, the set of creatures that can’t be blocked is constantly updated. Any creature you control at the moment blockers are chosen can’t be blocked.


Legalities:

Commander – Legal | Duel – Legal | Legacy – Legal | Modern – Legal | Penny – Legal | Pioneer – Legal | Vintage – Legal |

Additional information

Artist

Scott M. Fischer

Number

202

Colour Identity

R, U

Card Finish

Nonfoil

Card Type

Sorcery

Subtypes
Converted Mana Cost

2

Promotional

No

Rarity

Uncommon

Card Frame

Standard

Reprint

1st Print

Card Abilities

Overload

Reserved

No

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Card Quality Information

Near Mint

All Near Mint cards are shipped in individual penny sleeves to ensure the highest quality. All near mint cards are inspected for quality to ensure excellent condition of each card and very minor markings that have come straight from the pack. In most cases our Near Mint cards have gone from pack directly to sleeve.

Excellent - LP (light play)

All cards advertised in excellent-LP should be of excellent condition or higher, showing few signs of light play and very minor markings on the surface or edges of the cards. Excellent-LP cards are shipped together in penny sleeves of up to 5 cards per sleeve.

Very good - MP (moderate play)

All cards in Very Good-MP condition should be in very good condition showing signs of moderate pay. This can include some surface markings, minor scuffs and edge markings. Overall markings should be minor, reflecting a condition between Excellent and Average.

Average - HP (heavy play)

All cards in Average-HP condition will show some significant signs of wear on the surface and/or edges of a card which has had significant play. Average condition cards should not be damaged in any way, have corners cut, bends, tears or any identifiable malformations of the card itself. Apart from heavy wear, all aspects of the card should be complete without any signs of physical and/or water damage.

Damaged

Damaged cards are affected by some kind of malformation to the surface or edges of the card. This can include surface bends, cut corners, water damage, inking and minor cuts or abrasions. All cards sold as damaged must have an image attached. For a card to be sold as damaged, it must be flat, playable in a sleeve and the front and back of the card should be legible showing all text including the card name, mana cost, image, card text and footer text.